<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Maximizing Points during Viking Guide by Twighlight Sparkle]]></title><description><![CDATA[<p dir="auto">Important things to know:</p>
<p dir="auto">• Infantry kills first, then Cavalry, then Archers<br />
• This is why your archers might get kills at home on higher levels (Empty cities = more points for everyone in your city)<br />
• Your personal city points remain the same no matter what<br />
• Many have too many cavalry to maximize our scores, so one work around is injuring excess cavalry and leaving them in your infirmary during Viking</p>
<p dir="auto">How to safely injure excess cavalry:</p>
<ol>
<li>Determine how many excess you'll have<br />
• know your march size (a)<br />
• divide your total infantry by number of marches to get infantry per march (b)<br />
• subtract (b) from (a) to determine how many cavalry per march (c)<br />
• multiply (c) by how many marches you have to get total viking cavalry (d)<br />
• subtract (d) from your total # of cavalry to get how many cavs you need to injure (e)</li>
</ol>
<p dir="auto">Gandalf example</p>
<ul>
<li>
<p dir="auto">know your march size (a).<br />
Gandalf full march of reinforcements = 160,000 (a)</p>
</li>
<li>
<p dir="auto">divide your total infantry by number of marches to get infantry per march (b).<br />
Gandalf has 500,000 total infantry and 6 marches, so 500,000 / 6 = 83,333 infantry per march (b).</p>
</li>
<li>
<p dir="auto">subtract (b) from (a) to get how many cavalry we will need per march (c).<br />
For Gandalf, (a) - (b) = (c) . 160,000 - 83,333 = 76,667</p>
</li>
<li>
<p dir="auto">multiply (c) by how many marches you have to get total viking cavalry (d).<br />
For Gandalf, 76,667 x 6 = 460,002.</p>
</li>
<li>
<p dir="auto">subtract (d) from total # of cavalry to get how many cavs to injure (e)<br />
Let’s say Gandalf has 600,000 cavalry total. 600,000 - 460,002 = 139,998 cavalry that Gandalf should injure for Viking event.</p>
</li>
</ul>
<ol start="2">
<li>
<p dir="auto">Injuring them<br />
• find a partner who's stronger than you (one of you needs to leave the alliance or find a friend in another)<br />
• place a tent of no heroes and 50k cavalry (only cavalry) and have them hit it with a full march with heroes<br />
-&gt; read the report for how many you had injured in the hit<br />
-&gt; take your excess number of cavalry and divide it by how many were just injured (this is how many tent hits you'll need of 50k cav)<br />
• repeat the tent hit using 50k cav until you have reached just over your excess</p>
</li>
<li>
<p dir="auto">if you have more injured than needed<br />
• find the difference<br />
• heal ONLY the difference</p>
</li>
<li>
<p dir="auto">Send out marches using number of infantry and cavalry determined in step 1<br />
• each march will be FULL so make sure you're sending to cities that have enough room in their embassy</p>
</li>
</ol>
<p dir="auto">Remember: Injuring troops with tent hits only injured them, so no one has to permanently lose troops for this<img src="https://kingshot666.org/assets/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=1de60b80dc8" class="not-responsive emoji emoji-android emoji--wink" style="height:23px;width:auto;vertical-align:middle" title=":wink:" alt="😉" /> (as long as your infirmary has space)</p>
]]></description><link>https://kingshot666.org/topic/62/maximizing-points-during-viking-guide-by-twighlight-sparkle</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Jul 2026 05:04:49 GMT</lastBuildDate><atom:link href="https://kingshot666.org/topic/62.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 02 Jul 2026 18:33:18 GMT</pubDate><ttl>60</ttl></channel></rss>